RFC1193

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Network Working Group D. Ferrari Request for Comments: 1193 UC Berkeley

                                                          November 1990


       CLIENT REQUIREMENTS FOR REAL-TIME COMMUNICATION SERVICES

Status of this Memo

  This memo describes client requirements for real-time communication
  services.  This memo provides information for the Internet community,
  and requests discussion and suggestions for improvements.  It does
  not specify any standard.  Distribution of this memo is unlimited.

Abstract

  A real-time communication service provides its clients with the
  ability to specify their performance requirements and to obtain
  guarantees about the satisfaction of those requirements.  In this
  paper, we propose a set of performance specifications that seem
  appropriate for such services; they include various types of delay
  bounds, throughput bounds, and reliability bounds.  We also describe
  other requirements and desirable properties from a client's
  viewpoint, and the ways in which each requirement is to be translated
  to make it suitable for lower levels in the protocol hierarchy.
  Finally, we present some examples of requirements specification, and
  discuss some of the possible objections to our approach.
  This research has been supported in part by AT&T Bell Laboratories,
  the University of California under a MICRO grant, and the
  International Computer Science Institute.  The views and conclusions
  in this document are those of the author and should not be
  interpreted as representing official policies, either expressed or
  implied, of any of the sponsoring organizations.

1. Introduction

  We call real-time a computer communication service whose clients are
  allowed to specify their performance requirements and to obtain
  guarantees about the fulfillment of those requirements.
  Three terms in this definition need further discussion and
  clarification: clients, performance, and guarantees.
  Network architecture usually consists, at least from a logical
  viewpoint, of a stack of protocol layers. In the context of such an
  architecture, the notions of client and server apply to a number of


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  different pairs of entities: every layer (with the support of the
  underlying layers) provides a service to the layer immediately above
  it and is a client of its underlying layers.  In this paper, our
  considerations generally apply to any client-server pair.  However,
  most of them particularly refer to human clients (users, programmers)
  and to the ways in which such clients express their communication and
  processing needs to the system (e.g., interactive commands,
  application programs).  This type of client is especially important,
  since client needs at lower layers can be regarded as translations of
  the needs expressed by human clients at the top of the hierarchy.
  When the client is human, the server consists of the entire
  (distributed) system, including the hosts, their operating systems,
  and the networks interconnecting them.
  As for the generic term, performance, we will give it a fairly broad
  meaning.  It will include not only delay and throughput, the two main
  network performance indices, but also reliability of message
  delivery.  Real-time communication is concerned with those aspects of
  quality of service that have to do with performance in this broad
  sense.
  The term guarantee in this paper has a rather strong legal flavor.
  When a server guarantees a given level of performance for the
  communications of a client, it commits itself to providing that
  performance and to paying appropriate penalties if the actual
  performance turns out to be insufficient.  On the other hand, the
  client will have to obey certain rules, and will not be entitled to
  the requested performance guarantees unless those rules are
  scrupulously obeyed.  In other words, client and server have to enter
  into a contract specifying their respective rights and duties, the
  benefits that will accrue, the conditions under which those benefits
  will materialize, and the penalties they will incur for not keeping
  their mutual promises.  We believe that a legal viewpoint is to be
  adopted if serious progress in the delivery of communication services
  (not only the real-time ones) is desired.  Utility services, as well
  as other kinds of service, are provided under legally binding
  contracts, and a mature computer communication utility cannot fail to
  do the same.  In the field of real-time communication, such a
  contract will by definition include performance guarantees.
  Real-time services may be offered in any kind of network or
  internetwork. Some of their predictable applications are:
     (a)  digital continuous-media (motion video, audio)
          communication: lower bounds on throughput and upper bounds
          on delay or delay variability or both are needed to ensure
          any desired level of output quality; in the interactive case,
          both the values of delay and delay variabilities have to be


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          bounded; some limited message losses are often tolerable in
          the cases of video and voice (whenever very high quality is
          not required), but usually not in the case of sound;
     (b)  transmission of urgent messages in real-time distributed
          systems: delay bounds are the important guarantees to be
          provided in these applications; losses should ideally be
          impossible;
     (c)  urgent electronic-mail messages and, more in general,
          urgent datagrams: again, delay is the obvious index to be
          bounded in this case, but small probabilities of losses can
          often be tolerated;
     (d)  transfers of large files: minimum throughput bounds are
          usually more important than delay bounds in this
          application; also, all pieces of a file must be delivered
          with probability 1;
     (e)  fast request-reply communication: e.g., data base queries,
          information retrieval requests, remote procedure calls; this
          is another case in which delay (more precisely, round-trip
          delay) is the index of primary interest; reliability
          requirements are generally not very stringent.
  We conjecture that, when networks start offering well-designed and
  reasonably-priced real-time services, the use of such services will
  grow beyond the expectations of most observers.  This will occur
  primarily because new performance needs will be induced by the
  availability of guaranteed-performance options.  As the history of
  transportation and communication has repeatedly shown, faster
  services bring about major increases of the shipments that are
  perceived as urgent.  The phenomenon will be more conspicuous
  whenever the quality of service provided to non-real-time clients
  will deteriorate.  It is clear from this comment that we assume that
  real-time services will coexist within the same networks and
  internetworks with non-real-time communications.  Indeed, postulating
  a world in which the two types of service are segregated rather than
  integrated would be unrealistic, as it would go against the clear
  trend towards the eventual integration of all information services.
  For the same reason, the traffic in the network is assumed to be
  heterogeneous, i.e., to consist of a variety of types of messages,
  representing a variety of information media and their combinations,
  with a wide spectrum of burstiness values (from uncompressed
  continuous fixed-rate streams to very short and erratic bursts of
  information).
  This paper discusses the client requirements and characteristics of a


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  real-time communication service.  Server requirements and design
  principles will be the subject of a subsequent paper.  Section 2
  contains some considerations about the ways in which the clients
  specify their requirements, and those in which a server should reply
  to requests for real-time services.  Performance requirements are
  presented in Section 3; other properties that clients may need or
  desire are described in Section 4.  Section 5 deals with the problem
  of translating the requirements of a human client or an application
  for the equivalent lower-level ones.  In Section 6, we briefly
  present four examples of client requirement specifications, and in
  Section 7 we discuss some of the objections that can be raised
  against our approach.

2. Client Requests and Server Replies

  No real-time service can be provided if the client does not specify,
  together with the requirements, the characteristics of the expected
  input traffic.  Describing input traffic and all the various
  requirements entails much work on the part of a client.  Gathering
  the necessary information and inputting it may be very time-
  consuming.  A well-designed real-time communication service will
  minimize the effort to be spent by a client.
  Sensible default values, the possibility of partial or incremental
  specifications (e.g., by editing preexisting specifications), and a
  number of standard descriptions should be provided.  These
  descriptions will include characterizations of inputs (e.g., those of
  a video stream for multimedia conferencing, an HDTV stream, a hi-fi
  audio stream, a file transfer stream, and so on) and standard sets of
  requirements.  With these aids, it might be possible for a human
  client to specify his or her request by a short phrase, perhaps
  followed by a few characters representing options or changes to the
  standard or default values.
  Since requests for real-time services may be denied because of a
  mismatch between the client's demands and the resources available to
  the server, the client will appreciate being informed about the
  reasons for any rejection, so that the request can be modified and
  resubmitted, or postponed, or cancelled altogether [Herr89].  The
  information provided by the server to a human client should be
  meaningful, useful, and non-redundant.  The reason for rejection
  should be understandable by the client (who should be assumed not to
  know any of the details of the operating system, of the protocols or
  of the network) and should be accompanied by data that will be useful
  to the client in deciding what to do as well as how the request ought
  to be modified to make it successful.  If, for example, a bound
  specified by the client cannot be guaranteed by the server under its
  current load, the information returned to the client should include


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  the minimum or maximum value of the bound that the server could
  guarantee; the client will thus be able to decide whether that bound
  would be acceptable (possibly with some other modifications as well)
  or not, and act accordingly.
  When the client is not a human being but an application or a process,
  the type of a server's replies should be very different from that
  just described [Herr89]; another standard interface, the one between
  an application and a real-time service, must therefore be defined,
  possibly in multiple, application-specific versions.
  Clients will also be interested in the pricing policies implemented
  by the server: these should be fair (or at least perceived to be
  fair) and easy to understand. The client should be able easily to
  estimate charges for given performance guarantees as a function of
  distance, time of day, and other variables, or to obtain these
  estimates from the server as a free off-line service.

3. Performance Requirements

  A client can specify a service requirement using the general form
                              pred = TRUE,
  where some of the variables in predicate pred can be controlled or
  influenced by the server.
  A simple and popular form of performance requirement is that
  involving a bound.  A deterministic bound can be specified as
                 (var <= bound) = TRUE, or var <= bound,
  where variable var is server-controlled, while bound is client-
  specified.  The bounds in these expressions are upper bounds; if  <
  is replaced by  > , they become lower bounds.
  When the variable in the latter expression above is a probability, we
  have a statistical bound, and bound in that case is a probability
  bound; if the predicate is a deterministic bound, we have:
                Prob (var <= bound) >= probability-bound.
  In this requirement, the variable has an upper bound, and the
  probability a lower bound.  Note that deterministic bounds can be
  viewed as statistical bounds that are satisfied with probability 1.
  A form of bound very similar to the statistical one is the fractional
  bound:


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                         Ca (var <= bound) >= b,
  where variable var has a value for each message in a stream, and Ca
  is a function that counts the number of times var satisfies the bound
  for any a consecutive messages in the stream; this number Ca must
  satisfy bound b.  Obviously, a fractional bound is realizable only if
  b <= a .  Fractional bounds will not be explicitly mentioned in the
  sequel, but they can be used in lieu of statistical bounds, and have
  over these bounds the avantages of easy verifiability and higher
  practical interest.
  In this section, we restrict our attention to those requirements that
  are likely to be the most useful to real-time clients.

3.1 Delay requirements

  Depending on the application, clients may wish to specify their delay
  requirements in different ways [Gait90].  The delays involved will
  usually be those of the application-oriented messages known to the
  client; for instance, the delay between the beginning of the client-
  level transmission of a video frame, file, or urgent datagram and the
  end of the client-level reception of the same frame, file, or urgent
  datagram.  (In those cases, e.g., in some distributed real-time
  systems, where message deadlines are assigned instead of message
  delays, we can always compute the latter from knowledge of the former
  and of the sending times, thereby reducing ourselves again to a delay
  bound requirement.)  Also, they will be the delays of those messages
  that are successfully delivered to the destination; the fraction of
  messages that are not, to which the delay bounds will not apply, will
  be bounded by reliability specifications.  Note that clients will
  express delay bounds by making implicit reference to their own
  clocks; the design of a real-time service for a large network will
  have to consider the impact on bounds enforcement of non-synchronized
  clocks [Verm90].  Some of the forms in which a delay requirement may
  be specified are
  (i)  deterministic delay bound:
                         Di <= Dmax  for all i,
  the client is delivered to the destination client-level entity, and
  Dmax is the delay upper bound specified by the client.  In our
  descriptions we assume, without loss of generality, that the client
  requesting a real-time service is the sending client, and that the
  destination (which could be a remote agent of the client or another
  user) is a third party with respect to the establishment of the
  particular communication being considered (In our descriptions we
  assume, without loss of generality, that the client requesting a


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  real-time service is the sending client, and that the destination
  (which could be a remote agent of the client or another user) is a
  third party with respect to the establishment of the particular
  communication being considered.);
  (ii)  statistical delay bound:
                      Prob ( Di <= Dmax ) >= Zmin,
     where Di and Dmax are defined as above, and Zmin is the lower
     bound of the probability of successful and timely delivery;
  (iii)  deterministic delay-jitter bound:
                  Ji = | Di - D | <= Jmax   for  all i,
     where D is the ideal, or target delay, Ji is the delay jitter of
     the i-th message delivered to the destination, and Jmax is the
     upper jitter bound to be specified by the client together with D;
     note that an equivalent form of this requirement consists of
     assigning a deterministic upper bound D + Jmax and a deterministic
     lower bound D - Jmax to the delays Di [Herr90];
  (iv)  statistical delay-jitter bound:
                  Prob (Ji <= Jmax) >= Umin, for all i,
     where  Umin  is the lower bound of the probability that Ji  be
     within its limits.
  Other forms of delay bound include bounds on average delay, delay
  variance, and functions of the sequence number of each message, for
  example, Dmax(i) for the deterministic case.  There may be
  applications in which one of these will be the preferred form, but,
  since we have not found any so far, we believe that the four types of
  bounds listed as (i)-(iv) above will cover the great majority of the
  practical cases.

3.2 Throughput requirements

  The actual throughput of an information transfer from a source to a
  destination is bounded above by the rate at which the source sends
  messages into the system.  Throughput may be lower than this rate
  because of the possibility of unsuccessful delivery or message loss.
  It is also bounded above by the maximum throughput, which is a
  function of, among other things, network load.  As the source
  increases its input rate, the actual throughput will grow up to a
  limit and then stop.  Clients concerned with the throughput of their


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  transfers will want to make sure that saturation is never reached, or
  is reached only with a suitably small probability and for acceptably
  short intervals.  Also, if the bandwidth allocated to a transfer is
  not constant, but varies dynamically on demand to accommodate, at
  least to some extent, peak requests, clients will be interested in
  adding an average throughput requirement, which should include
  information about the length of the interval over which the average
  must be computed [Ferr89a].
  Thus, reasonable forms for throughput requirements appear to be the
  following:
  (i)  deterministic throughput bound:
                         Ti >= Tmin, for all i,
     where Ti is the throughput actually provided by the server, and
     Tmin is the lower bound of throughput specified by the client,
     that is, the minimum throughput the server must offer to the
     client;
  (ii)  statistical throughput bound:
                       Prob (Ti >= Tmin) >= Vmin,
     where Ti and Tmin are defined as above, and Vmin is the lower
     bound of the probability that the server will provide a throughput
     greater than the lower bound;
  (iii) average throughput bound:
                               T >= Tave,
     where T is the average throughput provided by the server, Tave is
     its lower bound specified by the client, and both variables are
     averaged over an interval of duration I specified by the client;
     the above inequality must obviously hold for all intervals of
     duration I, i.e., even for that over which T is minimum.
  One clear difference between delay bounds and throughput bounds is
  that, while the server is responsible for delays, the actual
  throughputs of a non-saturated system are dictated by the input
  rates, which are determined primarily by the clients (though they may
  be influenced by the server through flow-control mechanisms).




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3.3 Reliability requirements

  The usefulness of error control via acknowledgments and
  retransmission in real-time applications is doubtful, especially in
  those environments where message losses are usually higher, i.e., in
  wide-area networks: the additional delays caused by acknowledgment
  and retransmission, and out-of-sequence delivery are likely to be
  intolerable in applications with stringent delay bounds, such as
  those having to do with continuous media.  Fortunately, the loss of
  some of the messages (e.g., video frames, voice packets) is often
  tolerable in these applications, but that of sound packets is
  generally intolerable.  In other cases, however, completeness of
  information delivery is essential (e.g., in file transfer
  applications), and traditional retransmission schemes will probably
  have to be employed.
  A message may be incorrect when delivered or may be lost in the
  network, i.e., not delivered at all.  Network unreliability (due, for
  example, to noise) is usually the cause of the former problem; buffer
  overflow (due to congestion) or node or link failure are those of the
  latter.  The client is not interested in this distinction: for the
  client, the message is lost in both cases.  Thus, the simplest form
  in which a reliability bound may be expressed and also, we believe,
  the one that will be most popular, is
             Prob (message is correctly delivered) >= Wmin,
  where Wmin is the lower bound of the probability of correct delivery,
  to be specified by the client.  The probability of message loss will
  obviously be bounded above by 1 - Wmin.  This is a statistical bound,
  but, as noted in Section 3, a deterministic reliability bound results
  if we set Wmin = 1.
  In those applications in which any message delivered with a delay
  greater than Dmax must be discarded, the fraction of messages usable
  by the destination will be bounded below by Wmin Zmin.  The client
  may actually specify the value of this product, and let the server
  decide the individual values of the two bounds, possibly subject to a
  client-assigned constraint, e.g., that the price of the service to
  the client be minimum.
  If the value of Wmin is greater than the system's reliability (the
  probability that a delivered message is correct), then there is no
  buffer space allocation in the hosts, interfaces, switches and
  routers or gateways that will allow the client-specified Wmin to be
  guaranteed.  In this case, the server uses error correcting codes, or
  (if the application permits) retransmission, or duplicate messages,
  or (if the sequencing problem discussed in Section 4.1 can be solved


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  satisfactorily or is not a problem) multiple physical channels for
  the same logical channel, or has to refuse the request.

4. Other Required or Desirable Properties

  In this section, we briefly describe client requirements that cannot
  be easily expressed as bounds on, but are related to, communication
  performance.  These include sequencing, absence of duplications,
  failure recovery, and service setup time. We are not concerned here
  with features that may be very important but have a functionality
  (e.g., multicast capabilities) or security (e.g., client
  authentication) rather than a performance flavor. Requirements in
  these areas will generally have appreciable effects also on
  performance; we do not discuss them only because of space
  limitations.
  For a given application, some of these properties may be required,
  some others only desirable.  Also, some may be best represented as
  Boolean variables (present or absent), some others as continuous or
  multi-valued discrete variables, others yet as partially qualitative
  specifications.

4.1 Sequencing

  For applications involving message streams (rather than single
  datagrams), it may be necessary or desirable that messages be
  delivered in sequence, even though the sequence may not be complete.
  If the lower-level servers are not all capable of delivering messages
  sequentially, a resequencing operation may have to be performed at
  some higher level in the hierarchy.  In those cases in which
  reliability requirements make retransmission necessary, resequencing
  may delay delivery of a large number of messages by relatively long
  times.  An adequate amount of buffer space will have to be provided
  for this purpose at the level of the resequencer in the protocol
  hierarchy.
  If sequencing is not guaranteed by all servers at all levels, the
  application may be able to tolerate out-of-sequence messages as long
  as their number is small, or if the delay bound is so large that very
  few out-of-sequence messages have to be discarded because they are
  too late.  The client could be allowed to specify a bound on the
  probability that a message be delivered out of sequence, or to bundle
  out-of-sequence losses with the other types of message loss described
  by Wmin.  The client would specify the value of Wmin (or Wmin Zmin),
  and the server would have to decide how much probability to allow for
  buffer overflow, how much for network error, and how much for
  imperfect sequencing, taking into account the stringency of the delay
  bounds.


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  On the other hand, with fixed-route connections and appropriate
  queueing and scheduling in the hosts and in the network, it is often
  not too hard to ensure sequenced delivery at the various layers,
  hence also at the top.

4.2 Absence of duplications

  Most of the discussion of sequencing applies also to duplication of
  messages.  It is, however, easier and faster to eliminate
  duplications than to resequence, as long as some layer keeps track of
  the sequence numbers of the messages already received.  The
  specification of a bound may be needed only if duplications become
  very frequent, but this would be a symptom of serious network
  malfunction, and should not be dealt with in the same way as we
  handle delays or message losses.  These observations do not apply, of
  course, to the case of intentional duplication for higher
  reliability.

4.3 Failure recovery

  The contract between client and server of a real-time service will
  have to specify what will happen in the event of a server failure.
  Ideally, from the client's viewpoint, failures should be perfectly
  masked, and service should be completely fault-tolerant.  As we have
  already mentioned, however, it is usually unrealistic to expect that
  performance guarantees can be honored even in presence of failures.
  A little less unrealistic is to assume that service can resume a
  short time after a failure has disrupted it.  In general, clients may
  not only wish to know what will happen if a failure occurs, but also
  have a guaranteed upper bound on the likelihood of such an
  occurrence:
                         Prob (failure) <= Fmax.
  Different applications have different failure recovery requirements.
  Urgent datagrams or urgent message streams in most real-time
  distributed systems will probably not benefit much from recovery,
  unless it can be made so fast that hard deadlines may still be
  satisfied, at least in some cases.  In the case of video or audio
  transmission, timely resumption of service will normally be very
  useful or even necessary; thus, clients may need to be given
  guarantees about the upper bounds of mean or maximum time to repair;
  this may also be the case of other applications in which the
  deadlines are not so stringent, or where the main emphasis is on
  throughput and/or reliability rather than on delay.
  In communications over multi-node routes and/or long distances, the
  network itself may contain several messages for each source-


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  destination pair at the time a failure occurs.  The recovery scheme
  will have to solve the problems of failure notification (to all the
  system's components involved, and possibly also to the clients) and
  disposition of messages in transit.  The solutions adopted may make
  duplicate elimination necessary even in contexts in which no
  duplicates are ever created in the absence of failures.

4.4 Service setup time

  Real-time services must be requested before they can be used to
  communicate [Ferr89b].  Some clients may be interested in long-term
  arrangements which are set up soon after the signing of a contract
  and are kept in existence for long times (days, months, years).
  Others, typically for economical reasons, may wish to be allowed to
  request services dynamically and to avoid paying for them even when
  not in use.  The extreme case of short-term service is that in which
  the client wants to send one urgent datagram, but this is probably
  best handled by a service broker ("the datagraph office") using a
  permanent setup shared by many (or all) urgent datagrams.  In most
  other cases, a request for a short-term or medium-term service must
  be processed by the server before the client is allowed to receive
  that service (i.e., to send messages).  Certain applications will
  need the setup time to be short or, in any case, bounded: the maximum
  time the client will have to wait for a (positive or negative) reply
  to a request may have to be guaranteed by the server in the contract.

5. Translating Requirements

  Performance specifications and other requirements are assigned at the
  top level, that of the human client or application, either explicitly
  or implicitly (see Section 2).  To be satisfied, these specifications
  need the support of all the underlying layers: we believe that a
  real-time service cannot be implemented on top of a server at some
  level that is unable to guarantee performance.  (Some of the other
  requirements can be satisfied even without this condition: for
  example, reliable delivery (when retransmission is acceptable) and
  sequencing.)  Upper-level requirements must be translated into
  lower-level ones, so that the implementation of the former will be
  adequately supported.  How should this be done?

5.1 Delay requirements

  The method for translating delay bounds macroscopically depends on
  the type of bound to be translated.  All methods have to deal with
  two problems: the effects of delays in the individual layers, and the
  effects of message fragmentation on the requirements.
  (i)  Deterministic delay bound.  A deterministic bound on the delay


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       encountered by a message in each layer (or group of layers) in
       the hosts will have to be estimated and enforced.
       The delay bound for a server at a given level will be obtained
       by subtracting the delay bounds of the layers above it in both
       the sending and the receiving host from the original global
       bound:
                     Dmax' = Dmax - SUMi {d(max,i)}.
     Message fragmentation can be handled by recalling that delay is
     defined as the difference between the instant of completion of the
     reception of a message and the instant when its shipment began.
     If x is the interfragment time (assumed constant for simplicity
     here) and f is the number of fragments in a message, we have
                           Dmax' = Dmax - x(f-1),
     where Dmax' is the fragment delay bound corresponding to the
     message delay bound Dmax, i.e., the delay of the first fragment.
  (ii)  Statistical delay bound.  The statistical case is more
        complicated.  If the bounds on the delay in each layer
        (or group of layers) are statistical, we may approach the
        problem of the messages delayed beyond the bound
        pessimistically, in which case we shall write
                   Zmin' = Zmin / (PRODi {z(min,i)}),


     where the index i spans the layers (or group of layers) above the
     given lower-level server, Zmin' is the probability bound to be
     enforced by that lower-level server, and d(max,i) and z(min,i) are
     the bounds for layer i.  (A layer has a sender side and a receiver
     side at the same level in the hierarchy.)  The expression for
     Zmin' is pessimistic because it assumes that a message delayed
     beyond its bound in a layer will not be able to meet the global
     bound Dmax.  (The expression above and the next one assume that
     the delays of a message in the layers are statistically
     independent of each other.  This assumption is usually not valid,
     but, in the light of the observations that follow the next
     expression, the error should be tolerable.)
     At the other extreme, we have the optimistic approach, which
     assumes that a message will not satisfy the global bound only if
     it is delayed beyond its local bound in each layer:
               Zmin' = 1 - (1 - Zmin)/(PRODi {1 - z(min,i)}).



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     The correct assumption will be somewhere in between the
     pessimistic and the optimistic ones.  However, in order to be able
     to guarantee the global bound, the system will have to choose the
     pessimistic approach, unless a better approximation to reality can
     be found.  An alternative that may turn out to be more convenient
     is the one of considering the bounds in the layers as
     deterministic, in which case Zmin' will equal Zmin, and the global
     bound will be statistical only because the network will guarantee
     a statistical bound.
     When estimating the effects of message fragmentation, the new
     bounds must refer to the fragment stream as though its components
     were independent of each other.  Assuming sequential delivery of
     fragments, a message is delayed beyond its bound if its last
     fragment is delayed beyond the fragment bound.  Our goal can be
     achieved by imposing the same probability bound on fragments as on
     messages [Verm90]. Thus,
                               Zmin' = Zmin.
     Note that both expressions for D prime sub max given in (i) above
     apply to the statistical delay bound case as well.
  (iii) Deterministic delay-jitter bound.  For the case of layer to
        layer translation, the discussion above yields:
                    Jmax' = Jmax - SUMi {j(max,i)} ,
     where j(max,i) is the deterministic jitter bound of the i-th layer
     above the given lower-level server.  When messages are fragmented,
     the delay jitter bound can be left unchanged:
                               Jmax' = Jmax .
     There would be reasons to reduce it in the case of message
     fragmentation only if the underlying server did not guarantee
     sequenced delivery, and if no resequencing of fragments were
     provided by the corresponding reassembly layer on the receiving
     side.
  (iv)  Statistical delay-jitter bound.  The interested reader will
        be able with little effort to derive the translation formulas
        for this case from the definition in Section 3.1 (iv)
        and from the discussion in (ii) and (iii) above.




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5.2 Throughput requirements

  Since all layers are in cascade, the throughput bounds would be the
  same for all of them if headers and sometimes trailers were not added
  at each layer for encapsulation or fragmentation. Thus, throughput
  bounds have to be increased as the request travels downward through
  the protocol hierarchy, and the server at each layer knows by how
  much, since it is responsible for these additions.

5.3 Reliability requirements

  If we assume, quite realistically, that the probability of message
  loss in a host is extremely small, then we do not have to change the
  value of Wmin when we change layers.
  The effects of message fragmentation are similar to those on
  statistical delay bounds, but in a given application a message may be
  lost even if only one of its fragments is lost.  Thus, we have
                       Wmin' = 1 - (1 - Wmin)/f ,
  where Wmin' is the lower bound of the correct delivery probability
  for the fragment stream, and f is the number of fragments per
  message.  The optimistic viewpoint, which is the one we adopted in
  Section 5.1 (ii), yields Wmin' = Wmin, and the observations made in
  that section about the true bound and about providing guarantees
  apply.

5.4 Other requirements

  Of the requirements and desiderata discussed in Section 4, those that
  are specified as a Boolean value or a qualitative attribute do not
  have to be modified for lower-level servers unless they are satisfied
  in some layer above those servers (e.g., no sequencing is to be
  required below the level where a resequencer operates).  When they
  are represented by a bound (e.g., one on the setup time, as described
  in Section 4.4), then bounds for the layers above a lower-level
  server will have to be chosen to calculate the corresponding bound
  for that server.  The above discussions of the translation of
  performance requirements will, in most cases, provide the necessary
  techniques for doing these calculations.
  The requirement that the server give clear and useful replies to
  client requests (see Section 2) raises the interesting problem of
  reverse translation, that from lower-level to upper-level
  specifications.  However, at least in most cases, this does not seem
  to be a difficult problem: all the translation formulas we have
  written above are very easily invertible (in other words, it is


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  straightforward to express Dmax as a function of Dmax', Zmin as a
  function of Zmin', and so on).

6. Examples

  In this section we describe some examples of client requirements for
  real-time services.  Simplifying assumptions are introduced to
  decrease the amount of detail and increase clarity.  Our intent is to
  determine the usefulness of the set of requirements proposed above,
  and to investigate some of the problems that may arise in practical
  cases.  An assumption underlying all examples is that the network's
  transmission rate is 45 Mbits/s, and that the hosts can keep up with
  this rate when processing messages.

6.1 Interactive voice

  Let us assume that human clients are to specify the requirements for
  voice that is already digitized (at a 64 kbits/s rate) and packetized
  (packet size: 48 bytes, coinciding with the size of an ATM cell;
  packet transmission time: 8.53 microseconds ; packet interarrival
  time: 6 ms).  Since the communication is interactive, deterministic
  (and statistical) delay bounds play a very important role.  Jitter is
  also important, but does not dominate the other requirements as in
  non-interactive audio or video communication (see Section 6.2).  The
  minimum throughput offered by the system must correspond to the
  maximum input rate, i.e., 64 kbits/s; in fact, because of header
  overhead (5 control bytes for every 48 data bytes), total guaranteed
  throughput should be greater than 70.66 kbits/s, i.e., 8,834 bytes/s.
  (Since the client may not know the overhead introduced by the system,
  the system may have to compute this value from the one given by the
  client, which in this case would be 8 kbytes/s.)  The minimum average
  throughput over an interval as long as 100 s is 44% of Tmin, due to
  the silence periods [Brad64].
  Voice transmission can tolerate limited packet losses without making
  the speech unintelligible at the receiving end.  We assume that a
  maximum loss of two packets out of 100 (each packet corresponding to
  6 ms of speech) can be tolerated even in the worst case, i.e., when
  the two packets are consecutive.  Since packets arriving after their
  absolute deadline are discarded if the delay bound is to be
  statistical, then this maximum loss rate must include losses due to
  lateness, i.e., 0.98 will have to be the value of Zmin Wmin rather
  than just that of Wmin.
  This is illustrated in the first column of Table Ia, which consists
  of two subcolumns: one is for the choice of a deterministic delay
  bound, the other one for that of a statistical delay bound and a
  combined bound on the probability of lateness or loss.  If in a row


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  there is a single entry, that entry is the same for both subcolumns.
  Note that the maximum setup time could be made much longer if
  connections had to be reserved in advance.
  Since voice is packetized at the client's level, we will not have to
  worry about the effects of fragmentation while translating the
  requirements into their lower-level correspondents.

6.2 Non-interactive video

  At the level of the client, the video message stream consists of 1
  Mbit frames, to be transmitted at the rate of 30 frames per second.
  Thus, the throughput bounds (both deterministic and average) are,
  taking into account the overhead of ATM cell headers, 4.14 Mbytes/s.
  As in the case of interactive voice, we have two alternatives for the
  specification of delay bounds: the first subcolumn is for the
  deterministic bound case, the second for that of a statistical bound
  on delays and a combined probability bound on lateness or loss; the
  latter bound is set to at most 10 frames out of 100, i.e., three out
  of 30.  However, the really important bound in this case is the one
  on delay jitter, set at 5 ms, which is roughly equal to half of the
  interval between two successive frames, and between 1/4 and 1/5 of
  the transmission time.  This dominance of the jitter bound is the
  reason why the other delay bounds are in parentheses.
  If we assume that video frames will have to be fragmented into cells
  at some lower level in the protocol hierarchy, then these
  requirements must be translated at that level into those shown in the
  first column of Table II.  The values of Dmax' have been calculated
  with x = 12.8 microseconds and f = 2605 fragments/frame.  The range
  of Wmin' and of (Zmin Wmin)' is quite wide, and achieving its higher
  value (a probability of 1) may turn out to be either very expensive
  or impossible.  We observe, however, that a frame in which a packet
  or more are missing or have been incorrectly received does not have
  to be discarded but can be played with gaps or patched with the old
  packets in lieu of the missing or corrupted ones.  Thus, it may be
  possible to consider an optimistic approach (e.g., Zmin' = Zmin,
  Wmin' = Wmin, (Zmin Wmin)' = Zmin Wmin ) as sufficiently safe.

6.3 Real-time datagram

  A real-time datagram is, for instance, an alarm condition to be
  transmitted in an emergency from one machine to another (or a group
  of others) in a distributed real-time system.  The client
  requirements in this case are very simple: a deterministic bound is
  needed (we are assuming that this is a hard-real-time context), the
  reliability of delivery must be very high, and the service setup time
  should be very small.  The value of 0.98 for Wmin in Table Ib tries


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  to account for the inevitable network errors and to suggest that
  retransmission should not be used as might be necessary if we wanted
  to have Wmin = 1, because it would be too slow.  To increase
  reliability in this case, error correcting codes or spatial
  redundancy will have to be resorted to instead.
  Note that one method for obtaining a very small setup time consists
  of shipping such urgent datagrams on long-lasting connections
  previously created between the hosts involved and with the
  appropriate characteristics.  Note also that throughput requirements
  cannot be defined, since we are dealing with one small message only,
  which may not even have to be fragmented.  Guarantees on the other
  bounds will fully satisfy the needs of the client in this case.

6.4 File transfer

  Large files are to be copied from a disk to a remote disk.  We assume
  that the receiving disk's speed is greater than or equal to the
  sending disk's, and that the transfer could therefore proceed, in the
  absence of congestion, at the speed of the sending disk.  The message
  size equals the size of one track (11 Kbytes, including disk surface
  overhead such as intersector gaps), and the maximum input rate is
  5.28 Mbits/s.  Taking into account the ATM cell headers, this rate
  becomes 728 kbytes/s; this is the minimum peak throughput to be
  guaranteed by the system.  The minimum average throughput to be
  provided is smaller, due to head switching times and setup delays
  (seek times are even longer, hence need not be considered here): we
  set its value at 700 kbytes/s.
  Delay bounds are much less important in this example than in the
  previous ones; in Table Ib, we show deterministic and statistical
  bounds in parentheses.  Reliability must be eventually 1 to ensure
  the integrity of the file's copy.  This result will have to be
  obtained by error correction (which will increase the throughput
  requirements) or retransmission (which would break most delay bounds
  if they were selected on the basis of the first shipment only instead
  of the last one).
  The second column in Table II shows the results of translating these
  requirements to account for message fragmentation.  The values x =
  78.3 microseconds and f = 230 have been used to compute those of
  Dmax'.

7. Discussion

  In this section, we briefly discuss some of the objections that can
  be raised concerning our approach to real-time service requirements.
  Some of the objections are fundamental ones: they are at least as


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RFC 1193 Requirements for Real-Time Services November 1990


  related to the basic decisions to be made in the design of the server
  as they are to client requirements.
  Objection 1: Guarantees are not necessary.
  This is the most radical objection, as it stems from a basic
  disagreement with our definition of real-time service.  The problem,
  however, is not with definitions or terminologies: the really
  important question is whether a type of service such as the one we
  call "real-time" will be necessary or at least useful in future
  networks.  This objection is raised by the optimists, those who
  believe that network bandwidth will be so abundant that congestion
  will become a disease of the past, and that delays will therefore be
  small enough that the enforcement of legalistic guarantees will not
  be necessary.  The history of computers and communications, however,
  does not unfortunately support these arguments, while it supports
  those of the pessimists.  In a situation of limited resources
  (limited with respect to the existing demand for them), we believe
  that there is no serious solution of the real-time communication
  problem other than one based on a policy for the allocation of
  resources that rigorously guarantees the satisfaction of performance
  needs.  Even if the approaches to be adopted in practical networks
  will provide only approximate guarantees, it is important to devise
  methods that offer without exceptions precisely defined bounds.
  These methods can at the very least be used as reference approaches
  for comparison and evaluation.
  Objection 2: Real-time services are too expensive because reservation
  of resources is very wasteful.
  This may be true if resources are exclusively reserved; for example,
  physical circuits used for bursty traffic in a circuit-switched
  network.  There are, however, other ways of building real-time
  services, based on priority mechanisms and preemption rather than
  exclusive reservation of resources.  With these schemes, the real-
  time traffic always finds the resources it needs by preempting non-
  real-time traffic, as long as the real-time load is kept below a
  threshold.  The threshold corresponds to the point where the demand
  by real-time traffic for the bottleneck resource equals the amount of
  that resource in the system.  With this scheme, all resources not
  used by real-time traffic can be used at any time by local tasks and
  non-real-time traffic.  Congestion may affect the latter, but not
  real-time traffic.  Thus, the only limitation is that a network
  cannot carry unbounded amounts of real-time traffic, and must refuse
  any further requests when it has reached the saturation point.




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  Objection 3: Real-time services can be built on top of non-real-time
  servers.
  If one accepts our interpretation of the term "guarantee," one can
  easily see that performance guarantees cannot be provided by a
  higher-level server unless it can rely on real-time support by its
  underlying server.  Since this is true at all levels, we conclude
  that a real-time network service and similar services at all
  intermediate levels are needed to provide guaranteed performance to
  human clients and applications.
  Objection 4: Delay bounds are not necessary, throughput requirements
  suffice.
  Guaranteeing minimum throughput bounds does not automatically and in
  general result in any stringent upper bound on delay.  Delays in the
  hosts and nodes of a packet-switching network fluctuate because of
  bursty real-time message streams, starting and ending of traffic on
  individual connections (even those with continuous, constant-rate
  traffic), and the behavior of scheduling algorithms.  Even if delays
  did not fluctuate, but had a constant value, it would be possible for
  a given throughput bound to be satisfied with many different constant
  values for the delay of each message.  If delay bounds are wanted,
  they must be explicitly guaranteed and enforced.  (In a circuit-
  switching network, the circuit assigned to a connection has its own
  throughput and its own delay.  These values may be considered as
  explicitly guaranteed and enforced.)
  But are delay bounds wanted?  We believe they are in digital video
  and audio communication, especially in the form of delay jitter
  bounds, and they will be in other contexts as soon as a service which
  can bound delays is offered.
  Objection 5: Satisfaction of statistical bounds is impossible to
  verify.
  Strictly speaking, this objection is valid.  No matter how many
  packets on a connection have been delayed beyond their bound (or lost
  or delivered with errors), it is always in principle possible for the
  server to redress the situation in the future and meet the given
  statistical requirements.  A more sensible and verifiable bound would
  be a fractional one (see Section 3).  For instance, such a bound
  could be specified as follows: out of 100 consecutive packets, no
  less than 97 shall not be late.  In this case, the bound is no longer
  Zmin, a probability of 0.97, but is given by the two values B = 97
  and A = 100; it is not only their ratio that counts but also their
  individual values.



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8. Conclusion

  This paper has presented a specification of some of the requirements
  that human clients and applications may wish to impose on real-time
  communications.  Though those listed seem to be among the most useful
  and natural ones, no attempt has been made to be exhaustive and
  comprehensive.
  We have investigated delay bounds, throughput bounds, reliability
  bounds, and other requirements.  We have studied how the requirements
  should be translated from the client's level into forms suitable (and
  correct) for lower levels, described some examples of requirement
  specification, and discussed some of the objections that may be
  raised.
  The material in this paper covers only part of the first phase in the
  design of a real-time service: that during which the various
  requirements are assembled and examined to extract useful suggestions
  for the design of the server.  Server needs and design principles
  will be the subject of the subsequent paper mentioned several times
  above.

Acknowledgments

  Ralf Herrtwich and Dinesh Verma contributed ideas to, and corrected
  mistakes in, a previous version of the manuscript.  The author is
  deeply indebted to them for their help and for the many discussions
  he had with them on the topics dealt with in this paper.  The
  comments of Ramesh Govindan and Riccardo Gusella are also gratefully
  acknowledged.

References

  [Brad64]  Brady, P., "A Technique for Investigating On-Off Patterns
            of Speech", Bell Systems Technical Journal, Vol. 44,
            Pgs. 1-22, 1964.
  [Ferr89a] Ferrari, D., "Real-Time Communication in
            Packet-Switching Wide-Area Networks", Technical Report
            TR-89-022, International Computer Science Institute,
            Berkeley, May 1989.
  [Ferr89b] Ferrari D., and D. Verma, "A Scheme for Real-Time Channel
            Establishment in Wide-Area Networks", IEEE J. Selected
            Areas Communications SAC-8, April 1990.
  [Gait90]  Gaitonde, S., D. Jacobson, and A. Pohm, "Bounding Delay on
            a Multifarious Token Ring Network", Communications of the


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RFC 1193 Requirements for Real-Time Services November 1990


            ACM, Vol. 33, No. 1, Pgs. 20-28, January 1990.
  [Herr89]  Herrtwich R., and U. Brandenburg, "Accessing and
            Customizing Services in Distributed Systems", Technical
            Report TR-89-059, International Computer Science Institute,
            Berkeley, October 1989.
  [Herr90]  Herrtwich, R, personal communication, February 1990.
  [Verm90]  Verma, D., personal communication, February 1990.


                                Table Ia
                   Examples of Client Requirements
                          Interactive  Non-Interactive
                             Voice           Video

Delay Bounds deterministic:Dmax [ms] 200 - (1000) - statistical:Dmax [ms] - 200 - (1000)

           Zmin            -     (*)       -      (*)

jitter:Jmax [ms] 1 5

Throughput Bounds deterministic:Tmin [kby/s] 8.834 4140 average:Tave [kby/s] 3.933 4140

       I [s]                 100              100

Reliability Bound:Wmin 0.98 (*) (0.90) (*) Delay&Reliability:ZminWmin - 0.98 - 0.90

Sequencing yes yes Absence of Duplications yes yes Failure Recovery:

max.repair time [s]           10              100

Max.Setup Time [s] 0.8 (o) 15 (o)


(*) To be chosen by the server (o) Could be much longer if advance reservations were required (+) Could be achieved by using a preexisting connection





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                                Table Ib
                   Examples of Client Requirements
                          Real-Time     File
                           Datagram   Transfer

Delay Bounds deterministic:Dmax [ms] 50 - (1500) statistical:Dmax [ms] - (1000) -

           Zmin                -    (0.95)   -

jitter:Jmax [ms] - -

Throughput Bounds deterministic:Tmin [kby/s] - 728 average:Tave [kby/s] - 700

       I [s]                   -          100

Reliability Bound:Wmin 0.98 1 Delay&Reliability:ZminWmin - -

Sequencing - yes Absence of Duplications yes yes Failure Recovery:

max.repair time [s]            -          100

Max.Setup Time [s] 0 (+) 5 (o)


(*) To be chosen by the server (o) Could be much longer if advance reservations were required (+) Could be achieved by using a preexisting connection











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                               Table II
                 Translation of the Requirements in Table I
                          Non-Interactive            File
                               Video               Transfer

Delay Bounds deterministic:Dmax' [ms] (966) - - (1482) statistical:Dmax' [ms] - (966) (982) -

           Zmin'              -     (*)         (0.95)    -

jitter:Jmax' [ms] 5 -

Reliability Bound:Wmin' 0.90-1 (*) 1

Delay&Reliability:(ZminWmin)' - 0.90-1 -

_____________________________________

(*) To be chosen by the server


Security Considerations

  Security considerations are not discussed in this memo.

Author's Address

  Domenico Ferrari
  University of California
  Computer Science Division
  EECS Department
  Berkeley, CA 94720
  Phone: (415) 642-3806
  EMail: [email protected]








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